– Barges. Having multiple barges speeds up your rearmament significantly and keeps all of the other factories (especially the fuel one) running. By default, this manufactures AMMO (30MM). – Small Munitions. Small munitions include not only ammo for small surface craft, but also artillery shells for your main gun. By default, this manufactures BOMB (LIGHT). These factories will have a large impact on what you will use as a primary weapon. – Large Munitions. These are the things most effective at killing things fast. You can stockpile backup fuel in your carrier’s inventory even if your tank is full. It costs 50 units of fuel to fully refuel a carrier, and a full fuel supply lasts for around 3 islands. – Fuel. With no fuel, your carrier can’t move to capture new islands, which is a soft game over. To replenish your supplies, you must capture islands.Įach island gives you one blueprint in its logistics category.īased on what islands are closest to you and what blueprints you get after capturing them, you will formulate your future strategy. The starting equipment is enough to deal with any threats and capture any, even max difficulty island, but there is a problem – at the start of the game, you have no way to replenish your ammo, vehicles, or fuel. This means that you must make your shots count, conserve valuable ammunition until it is needed, and avoid losing vehicles and equipment that you cannot replenish. After you launch your carrier, you will own some starting equipment, some of which will be in the warehouse, and some will be in your carrier inventory.
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